ADOM 1.2.0 Prerelease 13 Changelog (1 April 2013) - added missing libraries to NotEye Ubuntu releases - Issue 2054 - Bolt spells are invisible - Issue 2055 - Bolt spells don't penetrate armor - Issue 2056 - Pressing 5 to wait doesn't work - Issue 2061 - 'Enter' key not automatically accepting (more) prompts to follow during current action - Issue 2062 - Monster memory screen is mangled in any graphical mode ADOM 1.2.0 Prerelease 12 Changelog (30 March 2013) - First release with integrated NotEye support (without graphics and sound) - Manual, FAQ, Readme1st and Credits were added to archives - Feature 2013 - Implement magical statues as specified due to the crowd funding campaign (in progress) - Issue 133 - Hammerhead doesn't count as a Pickaxe when praying - Issue 725 - Molochs and the Elemental Altars - Issue 735 - Unwinnable games - Issue 742 - Messages are truncated if items are unequipped - Issue 756 - Items that grant immunity to an element can be destroyed by that element - Issue 1108 - Picking up items in the WDC - Issue 1167 - Reverse_Message_Order = false - Issue 1573 - No turn advance when confusion prevents casting - Issue 1728 - Monster maneuvering next to walls - Issue 1742 - Waiting on the spot while poisoned still doesn't work - Issue 1745 - Summons can still switch with summoner - Issue 1767 - You hate the sun and extended move - Issue 1857 - Rapier of the needle is wishable - Issue 1888 - Message when hurting monsters with elemental damage - Issue 1959 - Trapped floor square graphical glitches - Issue 1960 - Color of altar not updated upon converting it - Issue 1962 - Duelist class skill message error - Issue 1971 - White blocks in message area when using highlight mode - Issue 1972 - Autopickup items don't disappear from floor in illuminated dark areas - Issue 1984 - Typos in manual - Issue 1986 - Glod typo: "Do you want to the rust removed? [y/N]" - Issue 1997 - Treasure hunter description missing from the manual - Issue 2002 - Mistake in the readme - Issue 2003 - Mistake in license information - Issue 2005 - "Wrong perception" room effect fixed - Issue 2021 - Game crashes under DOS when trying to chop down trees - Issue 2043 - Help function for 'Display talents' does not work - Issue 2047 - Typo in dynamic display feedback ADOM 1.2.0 Prerelease 11 Changelog (18 February 2013) - Feature 1159 - Rename .adom.data - Feature 1800 - Make cursor keys work with w in the default adom.kbd file - Feature 1916 - Repeat room message at game start - Feature 1941 - Refacture knowledge handling of ADOM for the NotEye integration - Issue 145 - Thief Autosearch Bug - Issue 763 - Unused light sources can allow the PC to see things in the dark - Issue 1111 - About Doors and Darkness - Issue 1147 - Graphics corruption in Amiga version - Issue 1292 - Graphical glitches - Issue 1518 - (Destroyed) doors show up in darkness - Issue 1523 - ADoM exits with status 1 when choosing not to restore game - Issue 1698 - Cursed scrolls of repair will "break" normally unbreakable equipment - Issue 1769 - Being interrupted by nothing - Issue 1778 - Fire breath on a boss leads to game breaking crash - Issue 1810 - Poison hands behavior inconsistencies - Issue 1835 - boss monster description typos - Issue 1840 - boss monster description uses default generic text - Issue 1885 - Bloody and crude daggers - Issue 1867 - Naming consistency - "spider bread" instead of "loaf of spider bread" - Issue 1877 - Wrong textual description of PC in monster memory - Issue 1881 - No animation for "icy blast" from ogre magi - Issue 1896 - Mithril scalpel ID'd and unID'd descriptions are wrong - Issue 1917 - Misleading Message For Encumbrance Preventing Duelist Class Skills ADOM 1.2.0 Prerelease 10 Changelog (22 January 2013) - Issue 1153 - Empty 'ADOM' directory is always created on %USERPROFILE%\AppData\Local - Issue 1184 - Game logs are always created on %USERPROFILE%\AppData\Local\ADOM - Issue 1389 - Automatically rebuild the manual as part of the build process - Issue 1747 - Fatal crash while creating "artifact" rooms - Issue 1748 - Looking at altars shows wrong alignment - Issue 1770 - grammar error in Okla's message - Issue 1780 - Duelist level 25 class power at level 24 - Issue 1801 - Typo: "The clothes on the ground is shredded." - Issue 1817 - Display glitch with fletchery set prompt ADOM 1.2.0 Prerelease 9 Changelog (13 January 2013) - Feature 722 - Invisible Monsters - Feature 1188 - 'l'ooking at an altar should tell you its color. - Feature 1212 - Kicking certain items should hurt you like with anvils - Feature 1278 - Shields balancing - Feature 1300 - Add 45 new items (current: 32) - Feature 1409 - RFE: Make Detect traps faster to use on doors - Feature 1410 - Tone down spiked armor of chaos and terror a bit? - Feature 1413 - Assasins and daggers - Feature 1418 - [Balance] Easing the start a little - Feature 1419 - Remove hunger penalty from burden statuses - Feature 1434 - Tell new players which R/C combos are easiest - Feature 1460 - Slighty more hp for mist elves? - Feature 1462 - Balance "room smelling of carrots" Pe increase - Feature 1464 - [Balance] Make thieves guild easier to access - Feature 1467 - Rarity limit for Thrundarr's first quest - Feature 1479 - [Balance] sickness is impossible to survive as mist elf - Feature 1480 - Make all heir gifts more or less useful - Feature 1482 - Make high and gray elves differ more - Feature 1483 - werewolves and dire wolves should see in darkness - Feature 1489 - Improve worthless possible crowning gifts - Feature 1490 - More feedback on "very close" message. - Feature 1495 - [Suggestion] Make Greater Vaults more common, more varied - Feature 1507 - Minotaur maze made a little easier? - Feature 1522 - Make surges of power more frequent - Feature 1591 - Change Dwarf Chaos Knight Starting Weapon To Great Axe - Feature 1613 - higher strength bonus for 2-handed weapons - Feature 1641 - [suggestion] Make elven duelists start with racial armour - Feature 1648 - Reducing the frustration caused by rivers - Feature 1651 - Slaying sling bullets - Feature 1683 - Implement special boss monsters - Feature 1693 - Crystals of power - Bug 759 - Dungeon generation bugs - Bug 900 - Some monsters are illogically (un)affected by mindcraft - Bug 929 - Carpenter quest becomes unwinnable if Yrrigs transforms into a WMoPC - Bug 1171 - Applying unusable skills consumes time - Bug 1302 - visible invisible stalker is "someone" or "something" - Bug 1385 - @ command doesn't work on Windows - Bug 1399 - [Balance] The transition between Hunger --> Starvation is too quick - Bug 1449 - Charges on wands in shops are not displayed. - Bug 1469 - Trying to eat mist wolf corpse crashes the game - Bug 1472 - Mist Elves Wearing a Single Metal Ring Suffer Damage in Wilderness - Bug 1473 - Ratling shopkeepers sell things for 1gp? - Bug 1478 - Gauntlets (10s) do not deal damage to mist elves - Bug 1486 - tiny quarrels are not affixable, except with heir - Bug 1505 - Fix monsters squeezing past one another (and cut down on message spam) - Bug 1506 - Monks can't kick down walls any more. - Bug 1519 - Staff of creation - guaranteed? - Bug 1520 - Tone down the Animated Forest, somehow - Bug 1526 - All Scrolls in Shop run by Ratling shopkeeper cost 1gp - Bug 1544 - Mist elf hunger rate too low - Bug 1573 - No turn advance when confusion prevents casting - Bug 1586 - Slow shadows can be pickpocketed - Bug 1593 - More meaningful loot - Bug 1604 - Your equipment suddenly seems to weigh less. - Bug 1630 - Chaos Knight Alinment Issues - Bug 1636 - Bouncing rays display with wrong symbol - Bug 1637 - Washed away by Fairy Dragon - Bug 1640 - Monsters Randomly Becoming Neutral, Lots of Prompting - Bug 1642 - Thrundarr still doesn't give potion of literacy to low literacy characters - Bug 1643 - incorrect ^x description of duelist 6th level class power - Bug 1653 - Crash when generating mist elf chaos knight - Bug 1667 - Close door asks for direction when standing on door and there's only one adjacent door open - Bug 1682 - Undead can pray - Bug 1690 - Level 18+ duelists can't give elemental gauntlets to the demented ratling - Bug 1697 - Wrong theft counter increase when picking pockets ADOM 1.2.0 Prerelease 8 Changelog (04 January 2013) - Feature 1300 - Add 45 new items (current: 25) - Feature 1301 - Add 46 new artifacts (current: 7) - Feature 1431 - Add 4 new monsters (current: 3) - Feature 1612 - Implement the Duelist profession - Bug 84 - Weird Ogre Guardian - Bug 112 - Covered Pit Bug - Bug 770 - D:49 bugs - Bug 1329 - Using a blessed stetoscope on a 'detected' trapped door says there is nothing to check. - Bug 1407 - Can't train cooking with chaos knights - Bug 1408 - [Suggestion] Ghost Lords / Kings should give more XP - Bug 1412 - Perception modifiers - Bug 1414 - Stat potential lower than base stat for hurthling CK with strength decreasing corruption - Bug 1420 - Message for chaotic hurthlings eating black hurthling corpses - Bug 1429 - Confusion's stagger effect can be ignored by anyone - Bug 1430 - Kicking a stack of statues breaks the whole stack - Bug 1436 - Disarmed in a shop: lost ownership and un-ID'd - Bug 1440 - New star sign effects are not displayed upon creation - Bug 1441 - Ratling Archer Heir Talent causes error dialog - Bug 1442 - Crash while eating stomacemtia/alt tabbing - Bug 1443 - Rolled a Mist elf merchant. Died on the second turn. - Bug 1444 - Mist elf Chat with creation gives illogical message - Bug 1446 - Mist elven starting items - Bug 1448 - White necromancy not included in level up description - Bug 1451 - Mist elfs taking damage from metal doesn't stop reading - Bug 1455 - DV penalty when blind - Bug 1456 - Andor Drakon likes quarreling with himself? - Bug 1459 - Confirmation query when missile attacking 'Neutrals' - Bug 1463 - Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play - Bug 1465 - Mist elf chaos knight starting equipment - Bug 1531 - Poisoned hands corruption not working as expected. ADOM 1.2.0 Prerelease 7 Changelog (13 December 2012) - Feature 1300 - Add 45 new items (current: 12) - Feature 1301 - Add 46 new artifacts (current: 5) - Feature 63 - Mad Minstrel songs - Feature 70 - Bless spell - Feature 146 - Make pets less rebellious - Feature 782 - Extending Greater Identify a bit - Feature 813 - Make gremlins/summoned creatures unpickpocketable - Feature 858 - Make trees immune to Banshee wail - Feature 1113 - changed requirements for Platinum girdle? - Feature 1116 - Weighted Monster Generation - Feature 1117 - Stat Potentials - Feature 1118 - Increase Difficulty of Air and Earth Temples - Feature 1119 - Tone down blind rage - Feature 1150 - Ventriloquism when mute - Feature 1154 - Allowing the 'w' commands under more circumstances? - Feature 1161 - Casino Robbing made harder - Feature 1198 - [Balance] Nerf Seven League Boots - Feature 1200 - [Balance]Starsigns - Feature 1201 - [Balance] HP-casting should be more costly - Feature 1202 - [Balance] Greater/killer bugs should shrug bolts - Feature 1203 - [Balance] Shopkeepers should see in the dark - Feature 1204 - [Balance] Pick Pockets - Feature 1206 - [Balance] Make teleport control harder to acquire - Feature 1213 - [Suggestion] Haggling should work on the ratling dealer - Feature 1215 - [Balance] Scrolls of power should restore more PP - Feature 1218 - [Suggestion] Upgrade the Quickening Tree - Feature 1221 - Uniques providing their services while in combat - Feature 1223 - Don't give experience or loot from "clones" - Feature 1231 - No items on the ground in the ID? - Feature 1237 - [Balance] Bosses upgrade - Feature 1241 - UI improvement / Shop selling - Feature 1244 - Orb guardian corpse effects - Feature 1258 - Remove Bug-infested Temple restriction for pre-releases - Feature 1259 - Add Pe stat to character summary - Feature 1263 - w# compatible with Poisoned! and Sick! - Feature 1269 - [Balance] Herbs respect potential maximums - Feature 1277 - Increase the spawn rate of certain mundane items that are currently too rare - Feature 1293 - Change some monsters' properties/behavior - Feature 1304 - [Balance] Buff first aid - Feature 1317 - Change Something About Literacy - Feature 1322 - [Balance] Slightly randomize locations of key towns, dungeons, NPCs - Feature 1324 - [RFE] Halloween Candy - Feature 1334 - Cure disease on others - Feature 1341 - Change Gardening so that it can harvest herb seeds from pre-existing herb bushes - Feature 1350 - Change scrolls of chaos resistance - Feature 1358 - Walk mode not canceled due to item destruction - Feature 1361 - Making killer bugs harder to tame? - Feature 1376 - [Balance]Banshee - Feature 1384 - Better heir item for chaos knight - Feature 1391 - [balance] make chaos knights start with thick gauntlets - Feature 1397 - RFE: changes in Literacy skill and reading scrolls - Feature 1431 - Add 4 new monsters - Feature 1432 - Implement new PC race: Ratlings - Feature 1433 - Implement new PC race: Mist Elves - Bug 12 - Uberjackal problem - Bug 74 - Some anomaly doesn't show description from look command - Bug 98 - Invisible Bolting Bug - Bug 102 - Bats see in the dark but not invisible - Bug 105 - Casino scumming - Bug 108 - Monster Behaviour in Darkness - Bug 110 - Necromancer Starting Spellbook - Bug 116 - Wish Engines - Bug 118 - Use base stats, not current stats - Bug 121 - Monster Resistances - Bug 123 - Blindness and elemental anomalies - Bug 126 - Restrict possible monster types in tension rooms? - Bug 136 - Rustproof items can be generated rusty - Bug 140 - Thug corpses have a bounty value on their head, but Tywat won't accept them - Bug 143 - Girdle of Greed + Blinging - Bug 718 - Final Score for Ultra Endings - Bug 719 - ID staircase bug with overburdened characters - Bug 724 - Unarmed Combat + Kicking - Bug 731 - Casino: infinite gold, no corruption - Bug 732 - Skeletal King doesn't summon mobs in the lake level - Bug 739 - Dorn Beast - Bug 747 - Sleep Reading - Bug 757 - Ring of Ice from Dwarven Mystic? - Bug 768 - Wrong message when cancelling Fire Orb - Bug 774 - Talent quirks - Bug 881 - Weaponsmiths' level 50 class power isn't exclusive to melee weapons - Bug 883 - Throwing some weapons doesn't increase their respective skill - Bug 887 - Stat potentials can drop below 1 via cursed potions of -stat- - Bug 889 - Double damage display when wielding a weapon in left hand with thorny hands - Bug 939 - Missile Weapons with Potions, Slings with Gems. - Bug 1120 - Monk lightweight armor DV bonus is not always granted correctly - Bug 1121 - Calm monster illogical message - Bug 1156 - Altars disappear - Bug 1168 - Shopkeepers and invisibility - Bug 1185 - There is no "lock door", only "unlock door"? - Bug 1199 - Monsters' behavior when you're invisible - Bug 1210 - Ranged Attacks Incorrectly Ask for Confirmation Against Hostile Monsters - Bug 1232 - Many items do not auto-identify when found, even if the PC has them in the identified items list - Bug 1233 - Many items do not auto-identify when equipped, and it feels they should - Bug 1235 - Linux / large screen: Pressing W key on cast spell list clears quick marks, refuses to cast spell - Bug 1255 - No "already cleaned out" message on pickpocketing - Bug 1294 - Missiles can be shot while blind, but not if blind and under darkness - Bug 1295 - Training with Yergius can grant training dice "increases" that seemingly do nothing - Bug 1297 - Cursed scroll of defense/protection may fail to lower high DV/PV - Bug 1327 - Blot the sun corruption can darken wilderness map - Bug 1328 - Graves captions cannot be read in the dark with light source on - Bug 1330 - Persistent tension room messages - Bug 1344 - Yulgash does not drop orbs when transformed into a chaos being - Bug 1349 - Attacked by Dark sage after offering peace - Bug 1360 - Bug? Berserker taming. - Bug 1365 - Throwing a potion of boost stat at a companion makes it hostile. - Bug 1370 - Zapping wand of destruction gives PP. - Bug 1372 - Possible bug: Amulet of life saving may reduce satiation level. - Bug 1373 - Babbling mouth activates on widerness map - Bug 1386 - Chaos Knight background doesn't show up on char background screen - Bug 1387 - Chaos Knights altar conversion - Bug 1395 - Blotting the sun activates on the wilderness map. - Bug 1396 - Level 12 chaos knight power - Bug 1401 - Configuration variables display is broken - Bug 1406 - chaos knight power review crashes game ADOM 1.2.0 Prerelease 6 Changelog (6 December 2012) - Feature 1381 - [Balance] Nerf spenseweed - Feature 1382 - [Balance] Restrict stomafilla sacrifice - Feature 1383 - Implement chaos knights [ATR] - Issue 103 - Wrong calculation of special item bonus (e.g. ring of regeneration in missile slot) - Issue 826 - Elementalist level 6 class power (fire resistance) does not work - Issue 886 - Prefixed ingots can be created from melted iron armor - Issue 932 - Interacting with unpaid items - Issue 1260 - Merchants' level 40 class power: added prompt for number of items - Issue 1313 - Learning spells way more difficult for non-wizards, even with 100 Literacy - Issue 1356 - F2-F5 does not change tactics - Issue 1357 - Some mutations are listed twice - Issue 1359 - Typo: "lock themselfs" -> "lock themselves" - Issue 1369 - Save game version check ignores empty files - Issue 1375 - destroyed door still exists for close command ADOM 1.2.0 Prerelease 5 Changelog (15 November 2012) - Feature 1316 - Version dump to flg - Issue 144 - gold can be cursed - Issue 884 - Petrified shopkeepers can yell and summon help - Issue 904 - The PC can repeatedly fall into a pit by '\Ct'riggering it - Issue 919 - Raised ghuls and wraiths do not decompose to destruction when out of LOS - Issue 1172 - Blessed potions of oil doesn't make stuff waterproof - Issue 1286 - Crashes and strange behavior when quitting game - Issue 1288 - Illegal movement (x1, y1) -> (x1+/-3, y1+/-1) (Raspbian pre4 running on maemo) - Issue 1289 - Maggot Corruption Results in Fatal Crash - Issue 1298 - Cursed scroll of uncursing curses the item before message is generated - Issue 1303 - crashed on mac 1.2.0p4 moving into creature with two shields - Issue 1306 - Corruptions have some of their effects mixed up - Issue 1312 - Mists of ChAoS not working - Issue 1318 - No cause of death in game summary screen - Issue 1326 - Walking against a wall produces bizarre behavior - Issue 1331 - Add prerelease version number to saved games - Issue 1336 - Initial Bard skill assignment missing skills after 'F' - Issue 1343 - Monster triggered door trap destroys items on the ground of the PC position ADOM 1.2.0 Prerelease 4 Changelog (21 October 2012) - Feature 1284 - Add 12 new corruptions (actually 17 were added) - Issue 716 - another batch of typos was fixed - Issue 720 - Breakable/alterable artifacts - Issue 728 - 'your muscles bulge' message without strength gains - Issue 918 - +Crit armor doesn't increase critical hit rate - Issue 1245 - Altar changes to white instead of black(Mac OS X) - Issue 1246 - "u"sing a hatchet always advances turn - Issue 1252 - wrong list of artefacts in post-mortem info (see Issue 1265 and Issue 1268) - Issue 1254 - Burning Hands +modifier remains at 0 - Issue 1272 - Hunger status doesn't change immediately with drakeling spit - Issue 1274 - Deciding not to attack a neutral monster increases energy cost of next action (see Issue 765) - Issue 1275 - ADOM crashes on launch after crash during play - Issue 1280 - Improve error handling on Windows and OSX ADOM 1.2.0 Prerelease 3 Changelog (15 September 2012) - crowd funding campaign screen removed - Feature 1226 - Allow font selection on Windows version - Issue 49 - Invalid target in "GetTargetData" (-2) - Issue 145 - Thief Autosearch Bug - Issue 715 - Not every item is considered for destruction (balanced fixed) - Issue 745 - Experience from door traps - Issue 885 - Strength of Atlas can expire in unenterable wilderness locations - Issue 950 - Naming-related bugs - Issue 1144 - Waiting gives satiation - Issue 1189 - Error: Trying to remove a non-existent item - Issue 1211 - Walk commands consider undiscovered mimics when stopping movement - Issue 1225 - "t"arget sometimes doesn't select a hostile monster - Issue 1238 - Possible bug with gloves of smiting ADOM 1.2.0 Prerelease 2 Changelog (4 August 2012) - Issue 1148 - using the "ws" or "w5" commands crashes the game (64 Bit releases) - Issue 1191 - Features are lost when saving the game (Amiga only) ADOM 1.2.0 Prerelease 1 Changelog (3 August 2012) - Issue 9 - Choosing the skilled talent crashes the game - Issue 10 - Dropping unIDed metal ingots can crash game - Issue 11 - Killing corrupting monsters that stand behind other monsters with mindcraft crashes the game - Issue 25 - Several bugs can crop up during play due integer wrap-rounds - Issue 69 - it was possible to decrease the number of game turns - Issue 95 - Circle kick bug allows you to kick indefinately - Issue 97 - Dipping gold into a potion of exchange causes a crash - Issue 99 - Chatting to Thrundarr while corrupted results in a game crash - Issue 100 - Invalid bonuses for Good Learner and Great Learner skills - Issue 106 - It is possible to rob some shops unnoticed in broad daylight and in front of the shopkeeper - Issue 107 - Background corruption only increases once, on day 90 - Issue 109 - Berserking monsters behave oddly and can lead to an annoying crash - Issue 111 - Dragons are able to replicate gold - Issue 113 - The 'n'ame command can be used to detect invisible monsters - Issue 117 - Wizards not charging wands after all - Issue 119 - Fireproof blankets don't function properly while doomed - Issue 120 - The unicorn starsign makes it easier to change alignment - Issue 122 - Kicking walls with extremely low strength produces hilarious death - Issue 128 - Walking against a wall with monsters nearby allow for free regeneration of HP and PP - Issue 129 - Approximately half of the game's artifacts are currently unavailable - Issue 134 - Artifact Grod does not grant a critical hit bonus - Issue 135 - You always fall at least once when entering the rift - Issue 138 - The formula for potential stat gain is bugged - Issue 139 - "dwarven weaponmaster" and "dwarven mystic" are now flagged as "unique" monsters - Issue 148 - The Allow_Default_Name = true flag in the .cfg can either result in a crash or a strange, exploitable effect - Issue 203 - ADOM crashing during character creation on a 64-bit machine - Issue 711 - Starvation tolerance for farmer class not working correctly - Issue 712 - Slow Poison is far too good - Issue 713 - Dipping fluff ball into water: game crashes if there is no room for the Gremlins to spawn - Issue 714 - Spell learning chance mixed up for arcane and clerical spells - Issue 715 - Only every other inventory item is considered for destruction - Issue 717 - Berserking monsters don't kill themselves any more - Issue 723 - (Greater) karmic vaults seem to end up getting filled with goblins instead of ancient karmic dragons - Issue 726 - The "Drop items in a comfortable way" command regularly drops the wrong items if used on too many items stacks of the same type - Issue 727 - If you kill a creature using a potion of cure corruption (and other potions), you don't get any experience - Issue 728 - Eating some corpses can result in a 'your muscles bulge' message without any strength gains - Issue 729 - Applying concentration skill while stunned - Issue 740 - There are a few ways that cause the game to unfairly and irrevocably crash - Issue 741 - Some words are missing in the talents screen (e.g. "encounters" for Scout) - Issue 744 - Having enough stacks of scrolls of item destruction as your sole inventory and reading one will crash the game - Issue 745 - PC gets experience from door traps that triggered by monsters - Issue 749 - Mad Minstrel songs don't display properly - Issue 750 - Wrong alignment message when reading tracts - Issue 751 - PCs with high swimming skill use more energy to move while in water than PCs without it - Issue 752 - Monsters don't leave any of the guaranteed artifacts when sacced or transformed - Issue 754 - Certain skills can be successfully 'a'pplied under nonsensical circumstances - Issue 765 - Answering no to "Really attack/backstab the -foo-? [y/N]", reduces the energy cost of the PC's following action - Issue 766 - Some items in the game have no plural form to display when the PC owns more than one - Issue 790 - the "Justifier" artifact is completely useless to priests, despite the fact they can be crowned with it - Issue 823 - Monsters give double xp when invisible even if the player can see invisible - Issue 848 - Under certain circumstances, owing money to a shopkeeper (or reversed) can trigger some bugs - Issue 851 - Illusionary wall bugs: Monsters standing in those walls can't be hit by non-bouncing bolt spells - Issue 857 - Prayer can both help and punish you at the same time - Issue 925 - The PC can receive a DV bonus worth half what he'd get from fighting unarmed, but *only* if the *right* hand slot is free - Issue 950 - There are a few bugs regarding 'n'aming monsters - Issue 1109 - Reading spellbooks can make them shift place in your inventory Partially fixed: - Issue 716 - an uncountable number of typos have been fixed - Issue 735 - There are several ways to make an ADOM game unwinnable - Issue 737 - Odd behavior related to the inventory system and items - Issue 743 - around 55 "illogical messages" were fixed - Issue 776 - The colors for some items are buggy, or do not match their descriptions. - Issue 882 - the PC is able to illogically perform several actions while stuck in webs. The webs themselves also have some quirks Additionally many bugs encountered while refacturing and reviewing the code were fixed. They don't have separate tickets.