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ADOM Release 51 (1.9.0) (26 October 2014) - graphical intro, main menu and character generation (work in progress) - modular character image that displays the current equipment - display monster info if Shift-key is pressed - new animations for acid, fire, ice and lightning explosions - many additional sound effects - added developer signing to OSX binaries for Gatekeeper - Feature 3034 - Option to turn off player ghosts - Feature 3167 - Add game options menu - Feature 3169 - Implement exploration mode game for ADOM Deluxe - Feature 3170 - Implement challenge of the week game mode - Feature 3182 - Add Steam Overlay - Feature 3193 - Optimize w? - Feature 3273 - Give up a 'walk attack' command if the target panics - Feature 3284 - Differentiate highscore displays - Feature 3285 - Make all highscores accessible from within ADOM - Feature 3286 - Local challenge game highscore entries need to display the specific challenge geek code - Feature 3304 - Provide more helpful skill usage messages - Feature 3361 - Make w* movement more natural - Feature 3366 - Orcs and dark elves should be penalized in daylight - Bug 3234 - Mouse movement does not work in wilderness - Bug 3235 - Cannot move to contiguous square using mouse when enemies are near - Bug 3237 - Cannot move with mouse to square contiguous to monster - Bug 3259 - 'w5', 'w.', 'ws' and 'w?' does weird things on some versions (like goes into "Unknown command: 'ΓΏ'." loop) - Bug 3260 - Crash kicking Ball shaped statue - Bug 3261 - Changing to ascii mode before game begins crashes noteye script - Bug 3263 - Health bars no longer visible in ASCII mode - Bug 3266 - Remove NotEye GPL license notice on startup - Bug 3267 - Selecting option from menu opened with F8 or F9 does not stop key event - Bug 3269 - Unidentified objects in .flg file. - Bug 3275 - A and targeting (+9, 1d4+3) (unpaid, 1800gp) (10s) is lying here. - Bug 3280 - NoTeye - Crash when using casino levers - Bug 3289 - Noteye crashes when clicking with mouse in ADOM-specific menu - Bug 3290 - You notice 7301098 appearing. - Bug 3307 - [BUG] Can't kick items on the ground in the Ice Queen Realm - Bug 3310 - Mouse click - unable to move away from hostile monster - Bug 3318 - Items from player ghosts preserve Appraising tags - Bug 3325 - Manual does not list new commands ADOM Release 50 (1.8.2) (1 August 2014) - new background image for main menu and credits - new spell sound effects - Feature 3183 - No torches in dark areas. - Feature 3198 - ADOM needs a new icon - Feature 3200 - Interrupting walk commands - Feature 3248 - Change killer bug tile - Feature 3249 - Restrict "your skin crawls" message frequency - Feature 3250 - Add "Display name of your deity" in keybindings "Religion" category - Bug 3133 - Corruption causes massive score loss - Bug 3160 - Teleport + autopickup message order - Bug 3196 - Monster memory crashes noteye script ASCII mode R49 - Bug 3197 - CKs now score a very large number of points - Bug 3202 - Clicking on a friendly monster enters an endless swapping loop - Bug 3204 - Explore mode handles "wrong perception" room very badly. - Bug 3207 - Mad Carpenter death - Bug 3213 - Eating vile spirit corpse crashes the game - Bug 3229 - Noteye crashes when clicking outside of accessible map area - Bug 3230 - z does not abort w* (Go to position) - Bug 3232 - Noteye crashes (but is able to recover) after right-clicking unexplored territory - Bug 3243 - PC starting w/ 1 willpower - Bug 3246 - List of configuration variables displays Show_Corruption_Prompt red ADOM Release 49 (1.8.1) (18 July 2014) - added animations for mindcraft - updated/added animations for spells - fixed ALT-key handling for Windows - fixed first and third person perspectives on Windows - Feature 3139 - Do not create ghosts in the SMC - Feature 3144 - Add "pay" in manipulate item menu for unpaid items. - Feature 3158 - Open "q"uest in tabbed display - Bug 3122 - Statue message inconsistent from outcome - Bug 3123 - Statue Bug - WMopC - Instant Death - P48 - Bug 3124 - Segmentation fault/crash/hang when launching adom while .adom.data (or adom_dat) doesn't exist - Bug 3126 - PCs start with exceptionally low scores - Bug 3127 - Manipulating item does nothing if backpack is opened with 'v' from inventory - Bug 3128 - Hippo head statue can create odd status - Bug 3129 - Attempting to quick-mark skill crashes the game - Bug 3130 - Chaos knight no longer starts with corruptions - Bug 3131 - Offensive alchemy hits you twice - Bug 3132 - Screen is not redrawn after answering 'y' to question after gaining a corruption. - Bug 3133 - Corruption causes massive score loss - Bug 3134 - It's not possible to use quick marked mindcraft - Bug 3135 - Dungeon R2 starts from level 0 - Bug 3136 - Xp required to advance a level underflowing? - Bug 3138 - Level 6 class Power is displayed at levels less than 6 - Bug 3142 - Game waits endlessly when w< on UD:8 - Bug 3143 - [BUG] Drinking a potion of ultra healing and getting enormously healed doesn't identify it. - Bug 3145 - Noteye crashes when clicking the character after picking up unpaid item - Bug 3146 - Manipulating a stack of items always has option "Dip one of these into a potion." even if it's going to dip many - Bug 3148 - walking on spot slower than previous versions - Bug 3150 - The new and upgraded VDDL! - Bug 3151 - Comma missing in new named monster injury descripton - Bug 3152 - Cursed message appears under equipment icons - Bug 3154 - Should "walk to stairs" command automatically USE the stairs? - Bug 3155 - R4 dungeon levels are not shown after 10+ ADOM Release 48 (1.8.0) (13 July 2014) - update to NotEye 8.0: - huge performance boost by using SDL2 - additional performance improvements - new spell animations - new tileset for the corrupted glade - major update to tileset for ice levels - added "leaving the chain" background image - updated "death" screen background image - new graphical tutorial window - new music tunes and sound effects - unified character screen - improvements for mouse movement - context menus (left / right mouse button) - additional walk modes added (walk to stairs, item, etc.) Known problems: - ALT-key combinations don't work on Windows (replacement commands were added to adom.kbd) - first and third person perspectives do not work on Windows (white screen) - Feature 1784 - Make potion of literacy better for characters with literacy. - Feature 2701 - Make stunning disable teleportation powers of non-PC monsters - Feature 2725 - Upgrade greater giant vaults - Feature 2797 - Add mini map #1 [ATR] - Feature 2804 - Add special for the day of funding (22th of August) - Feature 2805 - Add special for the resurrection day (30th of August) - Feature 2893 - Monster berserker status should be more refined - Feature 2905 - Nerf summoners to the ground - Feature 2957 - Reduce ammunition destruction rate - Feature 2960 - Allow to remove cursed items from tool slot - Feature 2985 - Auto-Explore command - Feature 2987 - Giving Orders to pets/companions should exercise charisma - Feature 2992 - Give humans 3 random skills on character creation - Feature 2994 - Change some ice monsters' (frozen ones and ice statues) ASCII colors - Feature 2997 - Alternate message for cursed apples - Feature 3011 - RFE: Make Wall Monsters Bounce/Fizzle Bolts - Feature 3026 - [RFE] Change Khelavaster's reaction after closing the gate. - Feature 3031 - Give greater air elementals see through invis ability - Feature 3033 - [RFE] Pressing 5 while on a grave tile should allow the PC to read the grave name again. - Feature 3038 - [RFE] More monster death flavor text - Feature 3039 - Randomize the starter dungeon sooner - Feature 3040 - Allow to see the inventory during talent selection - Feature 3041 - Inventory should indicate two-handed weapons - Feature 3042 - Do away with the more prompt - Feature 3044 - Remove destruction chance for thrown weapons (daggers/spears) - Feature 3048 - Add hints leading to the caverns of chaos - Feature 3057 - Add pockets to Shadow Troll - Feature 3059 - Increase sling bullets of -foo- slaying drop chance - Feature 3071 - Perception - Feature 3074 - Improve ADOM mouse handling with NotEye - Feature 3075 - Improve movement commands - Feature 3076 - Improve PC data handling - Feature 3077 - Show PC level on background information screen - Feature 3087 - NPC dialog on Quests too scarce - Feature 3098 - Add hints for the new commands to R48 - Feature 3099 - Provide an easily accessible command for all PC data - Feature 3100 - Configuration file updater - Feature 3101 - Action context menu for the stuff list - Feature 3103 - Allow spell casting from the PC data view - Feature 3104 - Allow skill activation from the PC data view - Feature 3105 - Allow mind craft activation from PC data view - Feature 3111 - Drinking holy water should bless you - Bug 1758 - Potion of visiblity problems - Bug 1771 - Gods/Universal Forces and their sense of humor - Bug 1772 - Fix gods giving you a pickaxe when praying when you don't need it. - Bug 1783 - Boss monster names & descriptions editing - Bug 1818 - Grakkus doesn't throw spears - Bug 1822 - You can now no longer give the Demented Ratling *any* gauntlets - Bug 1856 - Sabre of swiftness is affixable - Bug 1882 - Hugo follows me downstairs - Bug 1995 - Boss monster powers (sometimes) not working - Bug 2101 - Some identical items are generated with useless stat variation, making them not stack - Bug 2112 - Summoned pickpocketers don't drop what they stole when killed - Bug 2207 - Item generated/dropped on closed door - Bug 2243 - Room Not Triggering On Entry - Bug 2245 - Mist elf metal burning skin & regeneration sequence inconsistency. - Bug 2334 - Bug corpses abuse - Bug 2439 - Monsters can react to many actions while paralyzed - Bug 2495 - Setting a Name in adom.cfg disables saving the game - Bug 2550 - Non-hostile cat lord casts invisibility - Bug 2686 - Mist Elf iron damage too high in wilderness - Bug 2716 - VDDL now contains non-TP traps - Bug 2736 - Traps detectable by using web spell or wands of webbing - Bug 2760 - Higher Metal Missiles Break Too Easily - Bug 2816 - Attacking neutral hostility creatures with archery is a chaotic act - Bug 2900 - Game crashes regularly when using inventory item filter - Bug 2961 - String weirdness with "Mother of Chaos" statue - Bug 2963 - Game no longer gives warning before attacking friendly creatures - Bug 2964 - Remove dipping wish engines - Bug 2967 - Items stuck in walls (p22) - Bug 2973 - Yeti humanoidness - Bug 2975 - NotEye: changing tile-size before character creation is complete crashes the script - Bug 2976 - Kicking statues more than once - Bug 2977 - Receiving broken equipment as quest rewards - Bug 2984 - Banshee room not sealed - Bug 2989 - Shop is disconnected from map - Bug 2999 - Strange behavior from giant ant pets - Bug 3003 - Unable to Save and quit - Bug 3004 - Asking to use broken cursed key - Bug 3006 - Sound effects happening for explosions when PC doesn't hear them - Bug 3008 - Statue causing fatal crash - Bug 3009 - You can find the same statue twice - Bug 3012 - Killed by "healing" statue effect - Bug 3017 - [BUG] Strange behavior of the Silver Key - Bug 3020 - Typo in Tutorial - Bug 3024 - Cat lord doesn't care about all cats - Bug 3027 - Shop generated with no access - Bug 3029 - No more animations after buying stuff in the HMV - Bug 3032 - Wizard wand recharge bug destroys wands - Bug 3035 - Bug: Strange shop generation - Bug 3049 - Kick-Robbing Royal Vaults - Bug 3054 - Boomerangs affected excessively by arrow breakage - Bug 3060 - (L)ook mode - no more SPACE to quit? - Bug 3063 - selling stack of cursed items gives incorrect price - Bug 3064 - Chaos diplomat and missile attacks - Bug 3065 - Fix pathfinding algorithm bug in ADOM - Bug 3078 - Paging in long displays - Bug 3079 - Missing info about Mist Elves and Ratlings in the Gods section in Manual - Bug 3080 - [BUG] Inconsistencies in messeges about shopkeepers. - Bug 3081 - (Almost) no drowning damage in the water cave if character's max HP is very low - Bug 3083 - Ice Queen still talks about the Hotzenplotz quest even if he is already killed - Bug 3086 - Weird thing in status bar when receiving Ice Queen reward - Bug 3088 - [BUG] Hostile blink dogs generated when the PC is lawful. - Bug 3090 - [BUG] Scrolls of monster aggravation make Air and Mana temples trivial - Bug 3094 - Pit creation could lead to an item stack being embedded within a closed door - Bug 3109 - Error in chaos knight history message - Bug 3115 - Whirlwind attack doesn't use the right hand for attacks

From this point on ADOM uses a different version numbering system as explained here.

ADOM 1.2.0 Prerelease 23 (10 May 2014, public) - Feature 2893 - Monster berserker status should be more refined - Feature 2894 - Pocketpicking should create fewer berserkers - Feature 2898 - More differentiated monster attitudes - Feature 2926 - Small buff to air temple minions - Feature 2928 - Analisys of current monster power, danger level and rarity - Feature 2933 - Suggestions for the tutorial (an attempt at newbie-friendliness) [work in progress] - Feature 2943 - Add documentation regarding casting abuse - Feature 2944 - Reduce attribute reductions from life casting a little - Feature 2947 - Reduce range of possible mana drain from writing scrolls - Feature 2949 - Further monster power level adjustments - Bug 1692 - Backstabbing broken for neutrals / Unaware creatures always treated as friendly - Bug 1947 - Dying of old age with level 50 necromancer without amulet of life saving - Bug 2045 - Mention restrictive conditions at restart. - Bug 2091 - Frost giant jarl corpse message - Bug 2260 - Potions of oil do not disappear after being 'U'sed - Bug 2647 - Oddities regarding stat potentials - Bug 2861 - Minimap issue - Bug 2869 - Monster memory crashes NotEye script while in ASCII mode and have not used tile mode [p21] - Bug 2877 - Amount of pregenerated monsters - Bug 2883 - Black Market overcharges guild members - Bug 2889 - Hostile monsters do not follow the player to other locations within Ice Queen Domain - Bug 2891 - Fatal Game Crash on Descent - Bug 2892 - Tactical Mode not preserved when switching between ASCII and Tile mode - Bug 2895 - Too many monsters per level - Bug 2896 - Black market prices out of control - Bug 2899 - The game crashes if a beggar you've given gold to tells you a rumor when 'C'hatted with - Bug 2902 - Thundaar's quest assigns very high-level monsters - Bug 2915 - Endlessly Respawning Snow Golems on IC: 1 - Bug 2916 - Corpses are not always stacking properly - Bug 2917 - Ice Queen loops after completing her 3rd quest - Bug 2918 - Perma-paralyzed companion - Bug 2920 - Statue image remains after statue is destroyed - Bug 2921 - Invisible ring in inventory when filtering by "=" - Bug 2922 - Orb Guardian corpse buff reverted - Bug 2929 - Disabling Snake from Beyond - Bug 2931 - Using Mindcraft Crashes the Game - Bug 2935 - Illogical drowning damage - Bug 2937 - Weirdness when monsters/companion follow the PC at Ice Queen's - Bug 2938 - Training with Garth takes equipment into account - Bug 2940 - Regression? Self-attacking blind raging monsters still present - Bug 2946 - Fortune Cookie Message Always the Same - Bug 2955 - Endless loop during game shutdown due to error - Bug 2956 - Bug while bolting casino shopkeeper from within darkness ADOM 1.2.0 Prerelease 22 (27 April 2014) - Feature 1863 - Improve Potions of Stat Potential - Feature 2603 - Regarding #2601 - weighted monster distribution - Feature 2809 - Make shopkeepers benefit from artifacts - Feature 2818 - Seperate looking and targetting from using Auto_Lock_Nearest - Feature 2838 - Dwarven Halls and their DL - Feature 2852 - Add new pool effects. - Feature 2853 - Increase drop rate for potions of potential -stat- slightly - Feature 2855 - Rebalance various monster levels - Feature 2858 - [NotEye] Change colour difference of health bar border more - Feature 2862 - Death Screen Prompt Feature - Feature 2863 - Ice in Ice Queen Domain should be thicker - Feature 2876 - Make rivers somewhat rarer - Bug 776 - Item colors - Bug 1124 - Robbing Shops - Bug 1281 - With autopickup, energy taken is lower than expected - Bug 1340 - skill advancement behaves differently in 1.2.0 p4 vs 1.1.1 - Bug 1363 - Companions aren't affected by paralyzing counter attack or acidic skin - Bug 1425 - health regeneration apparently stopping after repeated poison - Bug 1532 - Monsters Still Leave Temple Levels - Bug 1533 - Hardy/Very Hardy/Extremely Hardy do not give their stated HP for Mist Elves - Bug 1534 - Khelavaster was dead - Bug 1576 - Feedback of pickup quick is not reliable - Bug 1665 - Immobile farmer in high mountain village - Bug 1708 - Persistence variable has undocumented minimum value of 10 and possibly incorrect defaults - Bug 1731 - Neutral monsters throw things at me - Bug 1732 - Holy slayers are neutral - Bug 1735 - Mindcrafter's mental shield costs twice as much on the first turn - Bug 1779 - Dungeon wall thinks it's a cookie - Bug 1791 - Mindcrafter and Telekinetic Blast at Doors - Bug 1809 - Fletchery skill can create broken ammunition - Bug 1811 - Mana battery behavior inconsistencies - Bug 1869 - Applying 'Listening' skill should not take a turn. - Bug 1927 - Secret door message problem - Bug 1943 - Consistency: a canceled alchemy attempt should not take a turn - Bug 1970 - Cancelling a spell cast takes a turn. - Bug 2004 - Swapping position while confused. - Bug 2024 - Flickering light room doesn't flicker when swapping position - Bug 2029 - Black and white dragons are angered when 'g'iven dragon scale mail of the opposite color - Bug 2031 - Acid resistance affects damage from burb roots, but acid immunity does not - Bug 2037 - Bookcasting and Messy mouth corruption - Bug 2040 - Stethoscope feedback - Bug 2042 - Toughness increases over it's potential - Bug 2049 - Cutpurses can successfully pickpocket while confused. - Bug 2051 - Missile range inconsistency - Bug 2069 - Herb seed harvest typo - Bug 2094 - Elemental anomalies display bug. - Bug 2101 - Some identical items are generated with useless stat variation, making them not stack - Bug 2103 - Rewards from the druid quest are lost forever if the PC fetches them after level 30 - Bug 2106 - Incorrect feedback when commanding a slave with a necromancer - Bug 2137 - Hurthling gains Literacy at start when ring of mental stability makes them qualify. - Bug 2186 - Digging pits in D:49 - Bug 2224 - Wands of Earthquake doesn't lose charges in un-affectable areas. - Bug 2270 - Planting herbs on water and door squares - Bug 2304 - Willpower affects the radius of an alchemy explosion. - Bug 2356 - Spellbooks Lose Weight Before They Vanish - Bug 2360 - Piety Scumming - Bug 2397 - 'Soaker's' Weight Suspicious - Bug 2423 - Chaos spider has neutral alignment - Bug 2530 - Dug tunnels in Gremlin Cave is not in Darkness - Bug 2700 - Lumps of clay never get destroyed when thrown - Bug 2811 - Game crashes while using look command and pressing + or -, noteye - Bug 2812 - Auto pickup handles rocks like gems - Bug 2813 - Revelation does not show hp and pp regeneration if pc has no special powers. - Bug 2814 - Generating a chaos knight asks several times if you want to view corruptions - Bug 2815 - Error: Trying to retrieve an illegal item list entry - Bug 2816 - Attacking neutral hostility creatures with archery is a chaotic act - Bug 2817 - chaos knight may start with 6 corruptions instead of 4 - Bug 2819 - configuration variables are case sensitive (used to be case insensitive) - Bug 2820 - Using mindcraft is possible without sufficient PP - Bug 2821 - Wand of wonder caused a game crash - Bug 2824 - Fatal crash, caused by a statue maybe...? - Bug 2825 - Fatal crash while pickpocketing - Bug 2826 - Pickpocketing buffing monsters - Bug 2829 - Royal treasury fully accessible - Bug 2834 - Royal guard and Yeti cavern - Bug 2837 - Last level of frost giant caves - Bug 2839 - 'L'ook mode jumping to nearest monster - intentional? - Bug 2842 - Repeated crashes after restoring save games at high DL - Bug 2843 - Summoners are a lot more experienced than they're supposed to be - Bug 2845 - chaos diplomat double message - Bug 2846 - greater moloch monster memory weird values - Bug 2847 - Herbs Still Train Stat Potentials - Bug 2851 - Thundaar's quest still sometimes assigns very rare monsters. - Bug 2857 - Darkforge Shortcut no longer guarded - Bug 2860 - Oddity when trying to eat while confused/stunned - Bug 2866 - It's possible to choose corruptions by raising and lowering appearance - Bug 2867 - Library behaves like normal level - Bug 2886 - Blankets can be ID'd by color in NotEye - Bug 2888 - Wishing for "scrolls of corruption removal" grants a "potion of cure corruption" ADOM 1.2.0 Prerelease 21 (18 April 2014) - update to NotEye 7.7 with lots of improvements and optimizations, including a new view mode (see Zenos blog entry 1 and blog entry 2) - optimized animations for ranged attacks (lightning bolt, arrows, missiles) - border of healthbar now indicates the monster hostility (green = friendly, brown = neutral, red = hostile) - added hit indicator to healthbar (when losing hitpoints) - added healing indicator to healthbar (when gaining hitpoints) - added status images for PC and monsters (bleeding, confused, poisoned, etc.) - added alignment display for monsters (N, L, C) - animated water - display flame wall on D27 - display ancient dwarvish stone portal (if closed) - new music and sound effects - "Auto_Swap_Neutral" is now activated - binaries are now available for OpenBSD - many statue effects were implemented (82% completed) - Feature 1388 - Quest to kill Jharod the Healer - Feature 1415 - Quiver for Unstacking Missiles - Feature 1655 - Reconsider bugbiter as duelist crowning gift - Feature 1705 - Allow merging different +hit/+damage quarrels and arrows of *same* slaying into single stack - Feature 1749 - Include boss monsters in the final .flg - Feature 1821 - Monsters picking up artifacts - Feature 1880 - Rebalance Thrundarr quests - Feature 1912 - Quickmarking mindcraft powers - Feature 1965 - Display confused status when missile targeting - Feature 1968 - Greater telekinetic blast targeting - Feature 2013 - Implement magical statues as specified due to the crowd funding campaign [work in progress, 82% finished] - Feature 2080 - Allow higher level PC's to control teleportation in darkforge - Feature 2085 - Tweak summoned/spawned monsters not dropping anything and being unpickpocketable - Feature 2108 - Have summoners summon fewer, more powerful allies - Feature 2173 - Word match item filter - Feature 2297 - Increase Speed of Ranged Attacks - Feature 2313 - Wait command should be interrupted by herb growth - Feature 2384 - Redesign Pick Pockets (again) - Feature 2471 - Add "w." as a default keybinding for walk in place - Feature 2513 - Let Duelists crown with Trusted One instead of Bugbiter - Feature 2547 - Reduce requirement for thieves' guild - Feature 2556 - Shorten controlled TP message - Feature 2592 - Guaranteed raider lord corpse drop - Feature 2595 - Make the decision to become a thieves guild member less one-sided - Feature 2596 - Add a new introductory dungeon - Feature 2599 - Adjust corruption rates on the late levels - Feature 2600 - Adjust evolution rates for killed monsters - Feature 2601 - Revised rarity distributions for monsters - Feature 2602 - Nerf very high experience rewards - Feature 2606 - Add a tutorial mode for newbies - Feature 2607 - Add a hint system - Feature 2609 - Turn appearance into a useful attribute - Feature 2610 - Implement community dungeon #1: Domain of the Ice Queen - Feature 2626 - Make Goblin Slavemasters Drop Whips - Feature 2634 - Enable more complicated group tactics - Feature 2640 - Make Campaign Monsters generate at a higher level - Feature 2665 - Look command should be able to target monsters with '+' and '-' - Feature 2674 - Select hostile monsters first while choosing a target - Feature 2677 - Allow "me" when recalling the monster memory - Feature 2679 - Make chaos plane more challenging - Feature 2680 - Buff Andor Drakon - Feature 2681 - Make monster spell casters more intelligent - Feature 2689 - Allow taking notes for items - Feature 2703 - Add configuration parameter to disable newbie hints during character generation - Feature 2704 - Add configuration parameter to disable achievements - Feature 2764 - Improve performance of loading/saving save games - Feature 2771 - ADOM on OpenBSD - Feature 2776 - Links to manual in race and class selection screens - Feature 2784 - Monsters opening trapped (toppling) doors should be able to hit the PC - Feature 2792 - Add community quest #1 [ATR] - Feature 2793 - Add community quest #2 [ATR] - Bug 141 - Room effects don't take darkness/invisibility into account - Bug 721 - Water idiosyncrasies [work in progress, 65% finished] - Bug 737 - Inventory and equipment bugs [work in progress, 50% finished] - Bug 743 - Illogical messages [work in progress, 75% finished] - Bug 882 - Web-related bugs - Bug 931 - The 'l'ook command can reveal that doors have been opened/closed, items have been dropped/picked up, etc. outside of LOS - Bug 1217 - Keep backup save game if game is loaded (was: YASD: Power loss) - Bug 1493 - winged and griffon-feathered prefixes are applied twice - Bug 1498 - Using moon sickle as chaos knight messes up 'hit the x and y damage it' - Bug 1671 - Credits section of manual outdated - Bug 1681 - Raising Stat Potentials with Herbs Still Possible - Bug 1729 - Confusion doesn't stop smithing - Bug 1738 - Wall tiles disappearing - Bug 1761 - writing scrolls of chaos resistance is misinterpreted - Bug 1778 - Fire breath on a boss leads to game breaking crash (now fixed for all cases) - Bug 1812 - Auto_Pickup=/ will still pickup rocks - Bug 1822 - You can now no longer give the Demented Ratling *any* gauntlets - Bug 1826 - Stilts Corruption Affects ALL Actions - Bug 1832 - Ratling weaponsmiths start with short sword, not hammer - Bug 1839 - Boss monsters with poison attack - Bug 1844 - Losing stats when only hungry? - Bug 1848 - Drakeling speed bonus in ToEF is lower on the top floor - Bug 1895 - You cannot use the sling bullet of X slaying with slings - Bug 1967 - Ventriloquism works with the tentacle mouth corruption - Bug 2046 - No corruption messages after extended casino play - Bug 2087 - Unidentified spellbooks are sorted alphabetically based on their identified names - Bug 2135 - w'alk command and Chaos knight lvl 25 class power - Bug 2160 - View jumps to top-right corner of level when 'l'ooking and (more) prompted - Bug 2337 - Herbs are undamaged by fire in the ToEF - Bug 2398 - Boss monster teleportation on forbidden levels doesn't seem to work - Bug 2426 - Auto Swap Neutral does not actually swap, displaces - Bug 2427 - Auto Swap Neutral affects not-really-neutral monsters - Bug 2481 - ADOM Sage repeat command odd behaviour - Bug 2496 - Mouse scrolling up/down is glitchy - Bug 2499 - ADOM command line option for displaying hiscores crashes it - Bug 2503 - Dungeon tiles change to outdoor tiles while exiting the dungeon - Bug 2508 - Missing a karmic lizard still incurs the penalty - Bug 2522 - Keethrax description doesn't match image - Bug 2564 - Invisible PC flickers in water cave - Bug 2597 - Dungeon statue description bug - Bug 2635 - Count missile attacks against the PC correctly - Bug 2636 - Royal Guardians Attack Without Provocation - Bug 2642 - Weaponsmith +St (and presumably +To) class power does not raise potential - Bug 2643 - Message "The ... curses you!" without actually getting cursed - Bug 2644 - Winning screen after entering chaos gate without meeting the requirements for ultra/OCG - Bug 2647 - Oddities regarding stat potentials - Bug 2653 - "Eyes of the Mind" doesn't work with graphical version - Bug 2658 - Tomb of the High Kings Underground Lake Water isn't red (in NotEye) - Bug 2663 - Artifact distribution getting messed up by monster inventories - Bug 2666 - Automatic skill checks may never succeed for unknown skills - Bug 2672 - Chaos Knight "walk" command interrupted even if no damage is taken - Bug 2693 - Possible to accidentally change tactics settings - Bug 2706 - Crash in NotEye while editing palette colors - Bug 2712 - Mouse movement when klicking into the window - Bug 2714 - Chaos gate still appears open after closing it - Bug 2754 - Artifact weapon with a suffix - Bug 2767 - Monsters triggering door collapse don't trigger a message - Bug 2774 - Casting 'digging' at closed door causes the animation to persist. - Bug 2779 - Elementalists can get intrinsic fire resistance from some monsters - Bug 2783 - Double weapon suffix ADOM 1.2.0 Prerelease 20 (23 November 2013, public) - NotEye: HUD font scaling option added - NotEye: mouseclick on minimap now shows the selected area (hold mouse button to view around) - Music files are now tagged with additional information - Bug 2458 - Screen shake while playing in tile mode - Bug 2476 - Mistakes in the manual - Bug 2480 - NOE crash when you hit "r" for the fonts screen ADOM 1.2.0 Prerelease 19 (17 November 2013, public) - NotEye optimizations (new fullscreen mode handling, it now uses the screen resolution, not the window size. You can activate the old behavior in the NotEye menu: press Ctrl+m, r, m) - missiles shot by monsters are now visible (work in progress, the rotation doesn't always match the flight direction) - Feature 2470 - Change view-centering key - Bug 1291 - Cancelling a book casting action still costs 3000 energy - Bug 1351 - No message when "leveling up" after level 50 - Bug 1386 - Chaos Knight background doesn't show up on char background screen - Bug 1662 - Possibly missing water tile in high mountain village - Bug 1676 - Potions of <stat> raise potential based on enhanced value, not base value - Bug 1808 - Walk mode doesn't stop the PC when he takes damage from cross-aligned amulets or armor - Bug 2023 - Scrolls labeled "KTTdLwrgt" and "KTTDLwrgt" - Bug 2083 - Blindness and bolts - Bug 2133 - Falling into pit after restoring - Bug 2225 - Digging never breaks a pickaxe - Bug 2226 - 'w'alk command and babbling mouth - Bug 2335 - Mist elf's skin burning does not interrupt 'w'alking somewhere - Bug 2432 - Main Menu Crash - Bug 2434 - Additional messages for adom.msg - Bug 2435 - Casino pictures get stuck - Bug 2437 - Ratling traders don't sell if asked for more goods than they have - Bug 2448 - Viewing monster descriptions in ASCII crashes NotEYE - Bug 2449 - ADOM crashes while trying to load a game - Bug 2457 - Manual listing of Beastfighter and Fighter skills not alphabetized - Bug 2459 - Screenshots are not created - Bug 2462 - Health bar and blindness - Bug 2469 - Fiery damage from non-Chaotic Chaos Knights doesn't stop walk commands - Bug 2473 - Casino Crash under OpenGL ADOM 1.2.0 Prerelease 18 (01 November 2013, public) - heart beat sound added for low hitpoint warning - highlight mode now works with NotEye ASCII mode - the "Auto_Swap_Neutral" feature has been disabled as it is not working correctly (we could not fix it in time for this release) - Bug 1973 - Mindcrafting undead doesn't damage player - Bug 2366 - Book starsign gives undocumented +3 Le - Bug 2401 - Text says leaving the chain counts as a win - Bug 2404 - Underscores behind values on display after faulty ':=' command - Bug 2411 - Character color not updated - Bug 2412 - No screen updates on OSX Mavericks - Bug 2413 - Amount of gold is used as maximum in dialogs where one is exchanging more than one gold for a good - Bug 2414 - Hunger penalties to stats not shown until redraw - Bug 2418 - Moving the minimap makes NotEye crash - Bug 2424 - NotEye crash after resizing/maximizing the window ADOM 1.2.0 Prerelease 17 (20 October 2013) - major NotEye enhancements: - use Ctrl+mousewheel to zoom in/out - select minimap content (ASCII, blocky, zoom, FPP, isometric) - move minimap with right mouse button - resize minimap - zoom ASCII minimap - empty lines can be added below the ASCII screen, allowing for example a full-sized ASCII screen on the top of the screen and a Tile/FPP window below - map scrolling by placing the mouse pointer on the edge of the map area - monster image is shown in monster memory - blue gradient is used for the sky in FPP mode - NPC images for prince and priest ghost added (for each race) - 4 new music tunes - enhanced "victory/death menu" - character creation enhancements - casino enhancement (no spoilers here) - the music now stops if ADOM is moved to the background (focus lost) - use correct image for priest in dwarven city - Feature 1115 - Incorporating ADOM Sage's UI enhancements - Feature 1242 - Walk mode: Stop at corners - Feature 1271 - ADOM-ARMEL is dynamically linked - Feature 1348 - Quit / save to main menu - Feature 1457 - Links to manual entries in spell and skill lists - Feature 2327 - Add option to disable the blood decals - Bug 1687 - Quick shot and lightning shot lowers energy cost more than stated - Bug 1691 - Archer class power energy cost bugs - Bug 1853 - Pressing space key is equivalent to pressing 'm' key when examining creatures - Bug 1956 - Monk armor weight DV bonus - Bug 2077 - DV is not properly updated - Bug 2140 - Bouncing path of all bolts drawn - Bug 2170 - Update ADOM manual with information about distributing closed Prereleases - Bug 2264 - Wrong perception room bugs - Bug 2286 - Display bugs with duplicating monsters - Bug 2289 - [NotEye] Lower wall of dark room not visible - Bug 2291 - The keybindings help screen (?-k) doesn't include NotEye menu key (^m) - Bug 2293 - The pc.html file on Mac does not show the images - Bug 2294 - NotEye may be using the wrong tileset when ascending between maps - Bug 2305 - Duplicate label in hitpoint display - Bug 2309 - Misplaced descriptions in the monsters.html file - Bug 2318 - Sudden crash in the casino - Bug 2328 - Illusory walls don't block LOS in Minotaur Maze - Bug 2329 - Fatal crash on D50 - Bug 2336 - NotEye's ASCII mode does not show missiles - Bug 2341 - Illiterate characters can read statue inscriptions - Bug 2359 - Mistake in adom.kbd - Bug 2366 - Book starsign gives undocumented +3 Le - Bug 2375 - Log files / screenshots overwrite existing files - Bug 2376 - Door and floor trap generated on same tile - Bug 2379 - Accidentally pressing enter in a dialogue prompt can kill a PC or lose all of their gold ADOM 1.2.0 Prerelease 16 (18 August 2013) - Bug 2287 - PC is "teleported" to the CoC entry after exiting the DDL ADOM 1.2.0 Prerelease 15 (17 August 2013) - complete feature graphics - complete outdoor tileset - complete monster graphics (Andor Drakon!) - complete world map graphics - fire temple & water cave tilesets with updated special FX - blood decals added - smooth unexplored area border - many monsters reworked to match descriptions & according to suggestions - PC graphics for both genders and all basic archetypes - UI graphics added (health bar borders, minimap frame, different cursors) - new tactical mode (top down perspective) - CPU load reduction - option to reduce the graphic details in NotEye (work in progress) - NotEye game recording mode fixes - resizable NotEye window - minimap optimization (two different modes, ASCII and solid color) - single key to toggle between two display modes (F10, CTRL+F10 on OSX) - "darkness" is handled (work in progress) - 7 new music tunes - 3 new level up tunes - altar tunes are used now - highscore file enhancements: the complete final log and playing time are now stored - Feature 2093 - Option to turn off mouse input - Feature 2171 - Remove dot in highscore and achievement filenames - Feature 2248 - Easier access to ADOM directory on Windows - Bug 2082 - NotEye glitches - Bug 2125 - Key mapping problem after NotEye integration on scandinavian keyboards - Bug 2149 - No forge graphic - Bug 2158 - Problem with hiscore file - Bug 2159 - Can't get past [Press SPACE to continue] upon locked highscore file - Bug 2161 - P14 writes to the .HISCORE file upon (every) startup - Bug 2163 - Highscore files from ADOM 1.1.1 are not read completely on Pre 14 - Bug 2168 - djinni does not show - Bug 2169 - Keys requiring AltGr in foreign keyboard not working in NotEye version - Bug 2180 - Kicking a huge rock on pit may crash the game - Bug 2191 - cant see self on map when invisible - Bug 2199 - Noteye Menu doesn't accept the numpad enter key - Bug 2211 - Short sword of sloth does not affect speed - Bug 2222 - Improve error handling in NotEye versions - Bug 2237 - problems with mouse highlight - Bug 2246 - Stop operating system shutdown if game is in progress (Windows only for now) - Bug 2251 - Crash on Amiga if invalid parameters are specified - Bug 2255 - Closing the NotEye window will close both it and ADOM without warning - Bug 2274 - Random color change not working anymore - Bug 2285 - Use correct plural form in greater identify ADOM 1.2.0 Prerelease 14 (26 May 2013) - first release with graphics and sound - added Debian releases with NotEye integration - Highscore file format changed again to make it more flexible and system-independent - Bug 766 - more plural forms added - Bug 2084 - Typo in a specific statue - Bug 2095 - Statue messages are displayed twice - Bug 2098 - Screenshot in log files is filled with x - Bug 2134 - '@' representing the PC flickers under Windows with ClearType enabled ADOM 1.2.0 Prerelease 13 (1 April 2013) - added missing libraries to NotEye Ubuntu releases - Bug 2054 - Bolt spells are invisible - Bug 2055 - Bolt spells don't penetrate armor - Bug 2056 - Pressing 5 to wait doesn't work - Bug 2061 - 'Enter' key not automatically accepting (more) prompts to follow during current action - Bug 2062 - Monster memory screen is mangled in any graphical mode ADOM 1.2.0 Prerelease 12 (30 March 2013) - First release with integrated NotEye support (without graphics and sound) - Manual, FAQ, Readme1st and Credits were added to archives - Feature 2013 - Implement magical statues as specified due to the crowd funding campaign (in progress) - Bug 133 - Hammerhead doesn't count as a Pickaxe when praying - Bug 725 - Molochs and the Elemental Altars - Bug 735 - Unwinnable games - Bug 742 - Messages are truncated if items are unequipped - Bug 756 - Items that grant immunity to an element can be destroyed by that element - Bug 1108 - Picking up items in the WDC - Bug 1167 - Reverse_Message_Order = false - Bug 1573 - No turn advance when confusion prevents casting - Bug 1728 - Monster maneuvering next to walls - Bug 1742 - Waiting on the spot while poisoned still doesn't work - Bug 1745 - Summons can still switch with summoner - Bug 1767 - You hate the sun and extended move - Bug 1857 - Rapier of the needle is wishable - Bug 1888 - Message when hurting monsters with elemental damage - Bug 1959 - Trapped floor square graphical glitches - Bug 1960 - Color of altar not updated upon converting it - Bug 1962 - Duelist class skill message error - Bug 1971 - White blocks in message area when using highlight mode - Bug 1972 - Autopickup items don't disappear from floor in illuminated dark areas - Bug 1984 - Typos in manual - Bug 1986 - Glod typo: "Do you want to the rust removed? [y/N]" - Bug 1997 - Treasure hunter description missing from the manual - Bug 2002 - Mistake in the readme - Bug 2003 - Mistake in license information - Bug 2005 - "Wrong perception" room effect fixed - Bug 2021 - Game crashes under DOS when trying to chop down trees - Bug 2043 - Help function for 'Display talents' does not work - Bug 2047 - Typo in dynamic display feedback ADOM 1.2.0 Prerelease 11 (18 February 2013) - Feature 1159 - Rename .adom.data - Feature 1800 - Make cursor keys work with w in the default adom.kbd file - Feature 1916 - Repeat room message at game start - Feature 1941 - Refacture knowledge handling of ADOM for the NotEye integration - Bug 145 - Thief Autosearch Bug - Bug 763 - Unused light sources can allow the PC to see things in the dark - Bug 1111 - About Doors and Darkness - Bug 1147 - Graphics corruption in Amiga version - Bug 1292 - Graphical glitches - Bug 1518 - (Destroyed) doors show up in darkness - Bug 1523 - ADoM exits with status 1 when choosing not to restore game - Bug 1698 - Cursed scrolls of repair will "break" normally unbreakable equipment - Bug 1769 - Being interrupted by nothing - Bug 1778 - Fire breath on a boss leads to game breaking crash - Bug 1810 - Poison hands behavior inconsistencies - Bug 1835 - boss monster description typos - Bug 1840 - boss monster description uses default generic text - Bug 1885 - Bloody and crude daggers - Bug 1867 - Naming consistency - "spider bread" instead of "loaf of spider bread" - Bug 1877 - Wrong textual description of PC in monster memory - Bug 1881 - No animation for "icy blast" from ogre magi - Bug 1896 - Mithril scalpel ID'd and unID'd descriptions are wrong - Bug 1917 - Misleading Message For Encumbrance Preventing Duelist Class Skills ADOM 1.2.0 Prerelease 10 (22 January 2013) - Bug 1153 - Empty 'ADOM' directory is always created on %USERPROFILE%\AppData\Local - Bug 1184 - Game logs are always created on %USERPROFILE%\AppData\Local\ADOM - Bug 1389 - Automatically rebuild the manual as part of the build process - Bug 1747 - Fatal crash while creating "artifact" rooms - Bug 1748 - Looking at altars shows wrong alignment - Bug 1770 - grammar error in Okla's message - Bug 1780 - Duelist level 25 class power at level 24 - Bug 1801 - Typo: "The clothes on the ground is shredded." - Bug 1817 - Display glitch with fletchery set prompt ADOM 1.2.0 Prerelease 9 (13 January 2013) - Feature 722 - Invisible Monsters - Feature 1188 - 'l'ooking at an altar should tell you its color. - Feature 1212 - Kicking certain items should hurt you like with anvils - Feature 1278 - Shields balancing - Feature 1300 - Add 45 new items (current: 32) - Feature 1409 - RFE: Make Detect traps faster to use on doors - Feature 1410 - Tone down spiked armor of chaos and terror a bit? - Feature 1413 - Assasins and daggers - Feature 1418 - [Balance] Easing the start a little - Feature 1419 - Remove hunger penalty from burden statuses - Feature 1434 - Tell new players which R/C combos are easiest - Feature 1460 - Slighty more hp for mist elves? - Feature 1462 - Balance "room smelling of carrots" Pe increase - Feature 1464 - [Balance] Make thieves guild easier to access - Feature 1467 - Rarity limit for Thrundarr's first quest - Feature 1479 - [Balance] sickness is impossible to survive as mist elf - Feature 1480 - Make all heir gifts more or less useful - Feature 1482 - Make high and gray elves differ more - Feature 1483 - werewolves and dire wolves should see in darkness - Feature 1489 - Improve worthless possible crowning gifts - Feature 1490 - More feedback on "very close" message. - Feature 1495 - [Suggestion] Make Greater Vaults more common, more varied - Feature 1507 - Minotaur maze made a little easier? - Feature 1522 - Make surges of power more frequent - Feature 1591 - Change Dwarf Chaos Knight Starting Weapon To Great Axe - Feature 1613 - higher strength bonus for 2-handed weapons - Feature 1641 - [suggestion] Make elven duelists start with racial armour - Feature 1648 - Reducing the frustration caused by rivers - Feature 1651 - Slaying sling bullets - Feature 1683 - Implement special boss monsters - Feature 1693 - Crystals of power - Bug 759 - Dungeon generation bugs - Bug 900 - Some monsters are illogically (un)affected by mindcraft - Bug 929 - Carpenter quest becomes unwinnable if Yrrigs transforms into a WMoPC - Bug 1171 - Applying unusable skills consumes time - Bug 1302 - visible invisible stalker is "someone" or "something" - Bug 1385 - @ command doesn't work on Windows - Bug 1399 - [Balance] The transition between Hunger --> Starvation is too quick - Bug 1449 - Charges on wands in shops are not displayed. - Bug 1469 - Trying to eat mist wolf corpse crashes the game - Bug 1472 - Mist Elves Wearing a Single Metal Ring Suffer Damage in Wilderness - Bug 1473 - Ratling shopkeepers sell things for 1gp? - Bug 1478 - Gauntlets (10s) do not deal damage to mist elves - Bug 1486 - tiny quarrels are not affixable, except with heir - Bug 1505 - Fix monsters squeezing past one another (and cut down on message spam) - Bug 1506 - Monks can't kick down walls any more. - Bug 1519 - Staff of creation - guaranteed? - Bug 1520 - Tone down the Animated Forest, somehow - Bug 1526 - All Scrolls in Shop run by Ratling shopkeeper cost 1gp - Bug 1544 - Mist elf hunger rate too low - Bug 1573 - No turn advance when confusion prevents casting - Bug 1586 - Slow shadows can be pickpocketed - Bug 1593 - More meaningful loot - Bug 1604 - Your equipment suddenly seems to weigh less. - Bug 1630 - Chaos Knight Alinment Bugs - Bug 1636 - Bouncing rays display with wrong symbol - Bug 1637 - Washed away by Fairy Dragon - Bug 1640 - Monsters Randomly Becoming Neutral, Lots of Prompting - Bug 1642 - Thrundarr still doesn't give potion of literacy to low literacy characters - Bug 1643 - incorrect ^x description of duelist 6th level class power - Bug 1653 - Crash when generating mist elf chaos knight - Bug 1667 - Close door asks for direction when standing on door and there's only one adjacent door open - Bug 1682 - Undead can pray - Bug 1690 - Level 18+ duelists can't give elemental gauntlets to the demented ratling - Bug 1697 - Wrong theft counter increase when picking pockets ADOM 1.2.0 Prerelease 8 (04 January 2013) - Feature 1300 - Add 45 new items (current: 25) - Feature 1301 - Add 46 new artifacts (current: 7) - Feature 1431 - Add 4 new monsters (current: 3) - Feature 1612 - Implement the Duelist profession - Bug 84 - Weird Ogre Guardian - Bug 112 - Covered Pit Bug - Bug 770 - D:49 bugs - Bug 1329 - Using a blessed stetoscope on a 'detected' trapped door says there is nothing to check. - Bug 1407 - Can't train cooking with chaos knights - Bug 1408 - [Suggestion] Ghost Lords / Kings should give more XP - Bug 1412 - Perception modifiers - Bug 1414 - Stat potential lower than base stat for hurthling CK with strength decreasing corruption - Bug 1420 - Message for chaotic hurthlings eating black hurthling corpses - Bug 1429 - Confusion's stagger effect can be ignored by anyone - Bug 1430 - Kicking a stack of statues breaks the whole stack - Bug 1436 - Disarmed in a shop: lost ownership and un-ID'd - Bug 1440 - New star sign effects are not displayed upon creation - Bug 1441 - Ratling Archer Heir Talent causes error dialog - Bug 1442 - Crash while eating stomacemtia/alt tabbing - Bug 1443 - Rolled a Mist elf merchant. Died on the second turn. - Bug 1444 - Mist elf Chat with creation gives illogical message - Bug 1446 - Mist elven starting items - Bug 1448 - White necromancy not included in level up description - Bug 1451 - Mist elfs taking damage from metal doesn't stop reading - Bug 1455 - DV penalty when blind - Bug 1456 - Andor Drakon likes quarreling with himself? - Bug 1459 - Confirmation query when missile attacking 'Neutrals' - Bug 1463 - Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play - Bug 1465 - Mist elf chaos knight starting equipment - Bug 1531 - Poisoned hands corruption not working as expected. ADOM 1.2.0 Prerelease 7 (13 December 2012) - Feature 1300 - Add 45 new items (current: 12) - Feature 1301 - Add 46 new artifacts (current: 5) - Feature 63 - Mad Minstrel songs - Feature 70 - Bless spell - Feature 146 - Make pets less rebellious - Feature 782 - Extending Greater Identify a bit - Feature 813 - Make gremlins/summoned creatures unpickpocketable - Feature 858 - Make trees immune to Banshee wail - Feature 1113 - changed requirements for Platinum girdle? - Feature 1116 - Weighted Monster Generation - Feature 1117 - Stat Potentials - Feature 1118 - Increase Difficulty of Air and Earth Temples - Feature 1119 - Tone down blind rage - Feature 1150 - Ventriloquism when mute - Feature 1154 - Allowing the 'w' commands under more circumstances? - Feature 1161 - Casino Robbing made harder - Feature 1198 - [Balance] Nerf Seven League Boots - Feature 1200 - [Balance]Starsigns - Feature 1201 - [Balance] HP-casting should be more costly - Feature 1202 - [Balance] Greater/killer bugs should shrug bolts - Feature 1203 - [Balance] Shopkeepers should see in the dark - Feature 1204 - [Balance] Pick Pockets - Feature 1206 - [Balance] Make teleport control harder to acquire - Feature 1213 - [Suggestion] Haggling should work on the ratling dealer - Feature 1215 - [Balance] Scrolls of power should restore more PP - Feature 1218 - [Suggestion] Upgrade the Quickening Tree - Feature 1221 - Uniques providing their services while in combat - Feature 1223 - Don't give experience or loot from "clones" - Feature 1231 - No items on the ground in the ID? - Feature 1237 - [Balance] Bosses upgrade - Feature 1241 - UI improvement / Shop selling - Feature 1244 - Orb guardian corpse effects - Feature 1258 - Remove Bug-infested Temple restriction for pre-releases - Feature 1259 - Add Pe stat to character summary - Feature 1263 - w# compatible with Poisoned! and Sick! - Feature 1269 - [Balance] Herbs respect potential maximums - Feature 1277 - Increase the spawn rate of certain mundane items that are currently too rare - Feature 1293 - Change some monsters' properties/behavior - Feature 1304 - [Balance] Buff first aid - Feature 1317 - Change Something About Literacy - Feature 1322 - [Balance] Slightly randomize locations of key towns, dungeons, NPCs - Feature 1324 - [RFE] Halloween Candy - Feature 1334 - Cure disease on others - Feature 1341 - Change Gardening so that it can harvest herb seeds from pre-existing herb bushes - Feature 1350 - Change scrolls of chaos resistance - Feature 1358 - Walk mode not canceled due to item destruction - Feature 1361 - Making killer bugs harder to tame? - Feature 1376 - [Balance]Banshee - Feature 1384 - Better heir item for chaos knight - Feature 1391 - [balance] make chaos knights start with thick gauntlets - Feature 1397 - RFE: changes in Literacy skill and reading scrolls - Feature 1431 - Add 4 new monsters - Feature 1432 - Implement new PC race: Ratlings - Feature 1433 - Implement new PC race: Mist Elves - Bug 12 - Uberjackal problem - Bug 74 - Some anomaly doesn't show description from look command - Bug 98 - Invisible Bolting Bug - Bug 102 - Bats see in the dark but not invisible - Bug 105 - Casino scumming - Bug 108 - Monster Behaviour in Darkness - Bug 110 - Necromancer Starting Spellbook - Bug 116 - Wish Engines - Bug 118 - Use base stats, not current stats - Bug 121 - Monster Resistances - Bug 123 - Blindness and elemental anomalies - Bug 126 - Restrict possible monster types in tension rooms? - Bug 136 - Rustproof items can be generated rusty - Bug 140 - Thug corpses have a bounty value on their head, but Tywat won't accept them - Bug 143 - Girdle of Greed + Blinging - Bug 718 - Final Score for Ultra Endings - Bug 719 - ID staircase bug with overburdened characters - Bug 724 - Unarmed Combat + Kicking - Bug 731 - Casino: infinite gold, no corruption - Bug 732 - Skeletal King doesn't summon mobs in the lake level - Bug 739 - Dorn Beast - Bug 747 - Sleep Reading - Bug 757 - Ring of Ice from Dwarven Mystic? - Bug 768 - Wrong message when cancelling Fire Orb - Bug 774 - Talent quirks - Bug 881 - Weaponsmiths' level 50 class power isn't exclusive to melee weapons - Bug 883 - Throwing some weapons doesn't increase their respective skill - Bug 887 - Stat potentials can drop below 1 via cursed potions of -stat- - Bug 889 - Double damage display when wielding a weapon in left hand with thorny hands - Bug 939 - Missile Weapons with Potions, Slings with Gems. - Bug 1120 - Monk lightweight armor DV bonus is not always granted correctly - Bug 1121 - Calm monster illogical message - Bug 1156 - Altars disappear - Bug 1168 - Shopkeepers and invisibility - Bug 1185 - There is no "lock door", only "unlock door"? - Bug 1199 - Monsters' behavior when you're invisible - Bug 1210 - Ranged Attacks Incorrectly Ask for Confirmation Against Hostile Monsters - Bug 1232 - Many items do not auto-identify when found, even if the PC has them in the identified items list - Bug 1233 - Many items do not auto-identify when equipped, and it feels they should - Bug 1235 - Linux / large screen: Pressing W key on cast spell list clears quick marks, refuses to cast spell - Bug 1255 - No "already cleaned out" message on pickpocketing - Bug 1294 - Missiles can be shot while blind, but not if blind and under darkness - Bug 1295 - Training with Yergius can grant training dice "increases" that seemingly do nothing - Bug 1297 - Cursed scroll of defense/protection may fail to lower high DV/PV - Bug 1327 - Blot the sun corruption can darken wilderness map - Bug 1328 - Graves captions cannot be read in the dark with light source on - Bug 1330 - Persistent tension room messages - Bug 1344 - Yulgash does not drop orbs when transformed into a chaos being - Bug 1349 - Attacked by Dark sage after offering peace - Bug 1360 - Bug? Berserker taming. - Bug 1365 - Throwing a potion of boost stat at a companion makes it hostile. - Bug 1370 - Zapping wand of destruction gives PP. - Bug 1372 - Possible bug: Amulet of life saving may reduce satiation level. - Bug 1373 - Babbling mouth activates on widerness map - Bug 1386 - Chaos Knight background doesn't show up on char background screen - Bug 1387 - Chaos Knights altar conversion - Bug 1395 - Blotting the sun activates on the wilderness map. - Bug 1396 - Level 12 chaos knight power - Bug 1401 - Configuration variables display is broken - Bug 1406 - chaos knight power review crashes game ADOM 1.2.0 Prerelease 6 (6 December 2012) - Feature 1381 - [Balance] Nerf spenseweed - Feature 1382 - [Balance] Restrict stomafilla sacrifice - Feature 1383 - Implement chaos knights [ATR] - Bug 103 - Wrong calculation of special item bonus (e.g. ring of regeneration in missile slot) - Bug 826 - Elementalist level 6 class power (fire resistance) does not work - Bug 886 - Prefixed ingots can be created from melted iron armor - Bug 932 - Interacting with unpaid items - Bug 1260 - Merchants' level 40 class power: added prompt for number of items - Bug 1313 - Learning spells way more difficult for non-wizards, even with 100 Literacy - Bug 1356 - F2-F5 does not change tactics - Bug 1357 - Some mutations are listed twice - Bug 1359 - Typo: "lock themselfs" -> "lock themselves" - Bug 1369 - Save game version check ignores empty files - Bug 1375 - destroyed door still exists for close command ADOM 1.2.0 Prerelease 5 (15 November 2012, public) - Feature 1316 - Version dump to flg - Bug 144 - gold can be cursed - Bug 884 - Petrified shopkeepers can yell and summon help - Bug 904 - The PC can repeatedly fall into a pit by '\Ct'riggering it - Bug 919 - Raised ghuls and wraiths do not decompose to destruction when out of LOS - Bug 1172 - Blessed potions of oil doesn't make stuff waterproof - Bug 1286 - Crashes and strange behavior when quitting game - Bug 1288 - Illegal movement (x1, y1) -> (x1+/-3, y1+/-1) (Raspbian pre4 running on maemo) - Bug 1289 - Maggot Corruption Results in Fatal Crash - Bug 1298 - Cursed scroll of uncursing curses the item before message is generated - Bug 1303 - crashed on mac 1.2.0p4 moving into creature with two shields - Bug 1306 - Corruptions have some of their effects mixed up - Bug 1312 - Mists of ChAoS not working - Bug 1318 - No cause of death in game summary screen - Bug 1326 - Walking against a wall produces bizarre behavior - Bug 1331 - Add prerelease version number to saved games - Bug 1336 - Initial Bard skill assignment missing skills after 'F' - Bug 1343 - Monster triggered door trap destroys items on the ground of the PC position ADOM 1.2.0 Prerelease 4 (21 October 2012) - Feature 1284 - Add 12 new corruptions (actually 17 were added) - Bug 716 - another batch of typos was fixed - Bug 720 - Breakable/alterable artifacts - Bug 728 - 'your muscles bulge' message without strength gains - Bug 918 - +Crit armor doesn't increase critical hit rate - Bug 1245 - Altar changes to white instead of black(Mac OS X) - Bug 1246 - "u"sing a hatchet always advances turn - Bug 1252 - wrong list of artefacts in post-mortem info (see Bug 1265 and Bug 1268) - Bug 1254 - Burning Hands +modifier remains at 0 - Bug 1272 - Hunger status doesn't change immediately with drakeling spit - Bug 1274 - Deciding not to attack a neutral monster increases energy cost of next action (see Bug 765) - Bug 1275 - ADOM crashes on launch after crash during play - Bug 1280 - Improve error handling on Windows and OSX ADOM 1.2.0 Prerelease 3 (15 September 2012) - crowd funding campaign screen removed - Feature 1226 - Allow font selection on Windows version - Bug 49 - Invalid target in "GetTargetData" (-2) - Bug 145 - Thief Autosearch Bug - Bug 715 - Not every item is considered for destruction (balanced fixed) - Bug 745 - Experience from door traps - Bug 885 - Strength of Atlas can expire in unenterable wilderness locations - Bug 950 - Naming-related bugs - Bug 1144 - Waiting gives satiation - Bug 1189 - Error: Trying to remove a non-existent item - Bug 1211 - Walk commands consider undiscovered mimics when stopping movement - Bug 1225 - "t"arget sometimes doesn't select a hostile monster - Bug 1238 - Possible bug with gloves of smiting ADOM 1.2.0 Prerelease 2 (4 August 2012) - Bug 1148 - using the "ws" or "w5" commands crashes the game (64 Bit releases) - Bug 1191 - Features are lost when saving the game (Amiga only) ADOM 1.2.0 Prerelease 1 (3 August 2012, public) - Bug 9 - Choosing the skilled talent crashes the game - Bug 10 - Dropping unIDed metal ingots can crash game - Bug 11 - Killing corrupting monsters that stand behind other monsters with mindcraft crashes the game - Bug 25 - Several bugs can crop up during play due integer wrap-rounds - Bug 69 - it was possible to decrease the number of game turns - Bug 95 - Circle kick bug allows you to kick indefinately - Bug 97 - Dipping gold into a potion of exchange causes a crash - Bug 99 - Chatting to Thrundarr while corrupted results in a game crash - Bug 100 - Invalid bonuses for Good Learner and Great Learner skills - Bug 106 - It is possible to rob some shops unnoticed in broad daylight and in front of the shopkeeper - Bug 107 - Background corruption only increases once, on day 90 - Bug 109 - Berserking monsters behave oddly and can lead to an annoying crash - Bug 111 - Dragons are able to replicate gold - Bug 113 - The 'n'ame command can be used to detect invisible monsters - Bug 117 - Wizards not charging wands after all - Bug 119 - Fireproof blankets don't function properly while doomed - Bug 120 - The unicorn starsign makes it easier to change alignment - Bug 122 - Kicking walls with extremely low strength produces hilarious death - Bug 128 - Walking against a wall with monsters nearby allow for free regeneration of HP and PP - Bug 129 - Approximately half of the game's artifacts are currently unavailable - Bug 134 - Artifact Grod does not grant a critical hit bonus - Bug 135 - You always fall at least once when entering the rift - Bug 138 - The formula for potential stat gain is bugged - Bug 139 - "dwarven weaponmaster" and "dwarven mystic" are now flagged as "unique" monsters - Bug 148 - The Allow_Default_Name = true flag in the .cfg can either result in a crash or a strange, exploitable effect - Bug 203 - ADOM crashing during character creation on a 64-bit machine - Bug 711 - Starvation tolerance for farmer class not working correctly - Bug 712 - Slow Poison is far too good - Bug 713 - Dipping fluff ball into water: game crashes if there is no room for the Gremlins to spawn - Bug 714 - Spell learning chance mixed up for arcane and clerical spells - Bug 715 - Only every other inventory item is considered for destruction - Bug 717 - Berserking monsters don't kill themselves any more - Bug 723 - (Greater) karmic vaults seem to end up getting filled with goblins instead of ancient karmic dragons - Bug 726 - The "Drop items in a comfortable way" command regularly drops the wrong items if used on too many items stacks of the same type - Bug 727 - If you kill a creature using a potion of cure corruption (and other potions), you don't get any experience - Bug 728 - Eating some corpses can result in a 'your muscles bulge' message without any strength gains - Bug 729 - Applying concentration skill while stunned - Bug 740 - There are a few ways that cause the game to unfairly and irrevocably crash - Bug 741 - Some words are missing in the talents screen (e.g. "encounters" for Scout) - Bug 744 - Having enough stacks of scrolls of item destruction as your sole inventory and reading one will crash the game - Bug 745 - PC gets experience from door traps that triggered by monsters - Bug 749 - Mad Minstrel songs don't display properly - Bug 750 - Wrong alignment message when reading tracts - Bug 751 - PCs with high swimming skill use more energy to move while in water than PCs without it - Bug 752 - Monsters don't leave any of the guaranteed artifacts when sacced or transformed - Bug 754 - Certain skills can be successfully 'a'pplied under nonsensical circumstances - Bug 765 - Answering no to "Really attack/backstab the -foo-? [y/N]", reduces the energy cost of the PC's following action - Bug 766 - Some items in the game have no plural form to display when the PC owns more than one - Bug 790 - the "Justifier" artifact is completely useless to priests, despite the fact they can be crowned with it - Bug 823 - Monsters give double xp when invisible even if the player can see invisible - Bug 848 - Under certain circumstances, owing money to a shopkeeper (or reversed) can trigger some bugs - Bug 851 - Illusionary wall bugs: Monsters standing in those walls can't be hit by non-bouncing bolt spells - Bug 857 - Prayer can both help and punish you at the same time - Bug 925 - The PC can receive a DV bonus worth half what he'd get from fighting unarmed, but *only* if the *right* hand slot is free - Bug 950 - There are a few bugs regarding 'n'aming monsters - Bug 1109 - Reading spellbooks can make them shift place in your inventory Partially fixed: - Bug 716 - an uncountable number of typos have been fixed - Bug 735 - There are several ways to make an ADOM game unwinnable - Bug 737 - Odd behavior related to the inventory system and items - Bug 743 - around 55 "illogical messages" were fixed - Bug 776 - The colors for some items are buggy, or do not match their descriptions. - Bug 882 - the PC is able to illogically perform several actions while stuck in webs. The webs themselves also have some quirks Additionally many bugs encountered while refacturing and reviewing the code were fixed. They don't have separate tickets.
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